Imgui high cpu
Witryna7 kwi 2024 · ocornut > imgui High CPU usage on FreeBSD about imgui HOT 10 CLOSED. mekanix commented on April 7, 2024 High CPU usage on FreeBSD. from imgui. Comments (10) nicolasnoble commented on April 7, 2024 1 . If you're getting 500FPS it means you're uncapped. You haven't shared code however, but if you're … WitrynaCompared to dx11, Vulkan CPU usage is super high. On dx11 CPU usage is around 60-70% whereas, on Vulkan, CPU usage is around 85-100%. Also, GPU usage on dx11 is around 90%, whereas on Vulkan it is weirdly around 10-20%. Is this what I should be expecting to see? Specs: R5 2600 . GTX 1060 6GB
Imgui high cpu
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Witryna15 kwi 2024 · Secondary viewports are currently programmed to present without vsync, assuming the main app with vsync. Currently imgui_impl_win32.cpp in Docking … Witrynaimgui的优势在于与图形渲染基础较好,适合变化很快的窗口,rmgui的优势则是不需要一直刷新,对CPU友好。那对于除了游戏以外的应用,最理想的应该是… 显示全部
Witryna【易语言ui】使用imgui绘制窗口以及部分组件,了解为什么软件内存以及cpu占用过高的原因 010-ImGui显示中文 【Cherno】015- ImGui -【游戏引擎系列】 Witryna15 gru 2024 · The user experience would improve greatly, the application would feel butter-smooth and the CPU would not need to spend 5-20% of its time to draw the UI. Also by design ImGui doesn't have a backend preference. The app can fall back to previously used CPU-bound backends to draw the ImGui widgets if there's no …
Witryna16 lis 2024 · It should be an ImGui problem: If you open the example and remove this line ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); then CPU … Witryna20 maj 2024 · It's fine for measuring imgui perfs to run unthrolled (you should get very high framerate here). In your real OpenGL application you are more likely to limit your …
Witryna22 sty 2024 · Hi! I have compiled the ImGui demo application with maximum optimization in Release mode. OS: Linux Compiler: GCC CPU: Intel(R) Core(TM) i5-7300HQ CPU …
WitrynaHi Godot fellows, I was kinda obsessed lately with creating softwares and tools with Godot instead of games. It seems Godot is pretty well fit for the job, especially for creating and managing GUI. However, being a game engine, energy consumption is through the roof! Fortunately, we have Low Processor Mode for that. the peoples college of lawWitryna13 sty 2024 · cpu高 rust腐蚀_Rust:最小化窗口后 CPU占用率高 (winit,glutin,imgui-rust). 最近试着用 imgui-rust 绘制界面,发现窗口最小化后CPU占用会增大。. 原因: 最小化后渲染后端不受控制的运行,imgui 进行许多无用的渲染,EventsLoop不断的拉取无用事件。. 解决办法: 检测到 ... the people s convoy.orgWitryna20 lip 2024 · This is a short demo of profiler that I made for optimizing cpu and gpu timings of my renderer. Top graph shows GPU load over time, bottom graph shows CPU us... sibbaldiantheWitryna14 kwi 2024 · Hi, The LLVM optimizer does not know C++ language rules, and IR is too low-level to check them, so such warnings would have a very low detection rate ... Community support and assistance for creating C++ code that runs on platforms based on Intel® processors. Announcements. ... Using a current master branch ... the peoples convoy official hawaiiWitryna不过 ImGui 搞了个很取巧的设计,让上面这些同步的绘制函数都返回布尔值(不像 HTML5 Canvas 里全返回 undefined),表示画上去的相应 UI 区域是否处于 active 状态。由于它会同时持有 window 窗体和渲染上下文 ctx,因此原理上这时它可以封装掉最简单的 … sibbach groupWitryna1 mar 2010 · Fixed case where InvalidCastException would be thrown when a value in the inspector was null and being requested by a drawer, processor or validator that was using the new non-generic targeting to match the base type of the containing member. Odin Validator Improvements. Improved validator window layout when it has a narrow … thepeoples convoy.orgWitrynaImgui seems to render in a way always dependent upon the display's native resolution. For example, I enabled per monitor DPI awareness and played with different DPI values, but it didn't scale imgui. I've used DPI awareness with many other opengl applications successfully and that worked fine for properly scaling the Windows window itself, so ... the peoples college parnell square